Temple of Kaja
Apr 2017 - May 2017
This was my introductory 3D level design project. Utilizing spatial archetypes and traditional composition techniques, I designed a snowy mountain top level. The player adventures through the level, starting at their ice-cave camp all the way to the temple at the top. They can explore the level, uncovering mysterious globes and collecting keys to unlock magical gates.
Temple of Kaja was a half-semester independent project, using Unity3D and Maya. The audio utilized Sonniss GDC packs and I edited them in Audacity.
LEVEL DESIGNER
Organized a strict production plan to follow for the time I had to develop the project
Planned an experience around the map to focus on the interactions between team members and their opponents
Utilized composition techniques and spatial archetypes to create memorable moments and guide the player through the level
Iterated the level design after thorough playtesting throughout production