Juice Bowl Jamboree
Sep 2017 - Apr 2018
Juice Bowl Jamboree is a single player boss brawler with third-person melee combat, abilities, and a shifting arena. This project developed in Unreal Engine 4 with an eight member team consisting of designers, artists, sound designers, and programmers.
Game Director
Established a cohesive direction linking game design, art, audio, and tech
Developed game design documents to guide the game’s path and production
Sustained communication between all members of the team to
LEVEL DESIGNER
Explored techniques to create a changing arena efficiently
Planned the level phases and iterated upon them after playtesting
Used Photoshop and Maya to block out the level and export to UE4
UI/UX DESIGNER
Created mock-ups for the User Interface from the menus to the in-game HUD
Planned the arc of the game starting at splash screens to the win/lose conditions in Axure
Prototyped the game HUD and menus in Unity3D and UE4
SYSTEM DESIGNER
Planned the melee system and abilities for player and boss
Balanced the player and boss attacks to create tension and engagement