Juice Bowl Jamboree

Sep 2017 - Apr 2018

Juice Bowl Jamboree is a single player boss brawler with third-person melee combat, abilities, and a shifting arena. This project developed in Unreal Engine 4 with an eight member team consisting of designers, artists, sound designers, and programmers.


 

Juice Bowl Jamboree Trailer

 

Main menu prototype developed in Unity3D

Early level and gameplay prototypes in UE4

UI prototype developed in Unity3D

Gameplay during mid-semester production development.


Game Director

  • Established a cohesive direction linking game design, art, audio, and tech

  • Developed game design documents to guide the game’s path and production

  • Sustained communication between all members of the team to

LEVEL DESIGNER

  • Explored techniques to create a changing arena efficiently

  • Planned the level phases and iterated upon them after playtesting

  • Used Photoshop and Maya to block out the level and export to UE4

UI/UX DESIGNER

  • Created mock-ups for the User Interface from the menus to the in-game HUD

  • Planned the arc of the game starting at splash screens to the win/lose conditions in Axure

  • Prototyped the game HUD and menus in Unity3D and UE4

SYSTEM DESIGNER

  • Planned the melee system and abilities for player and boss

  • Balanced the player and boss attacks to create tension and engagement