Arena of Riches
April 2017
This project was purely focused on User Experience. We were given an open-ended game design document outlining a turn-based mobile game with an overworld, minigames, and store. We developed primary, secondary, and tertiary personas who would play our game as well as a golden path and low/high fidelity mock-ups for screens in the game.
This was a team-based project with myself and 4 other members. The tools we used to create this were Photoshop, InDesign, Axure, and PowerPoint.
UI/UX Designer
Collaborated in Axure to create a start-to-end path for the game
Created a secondary persona for the audience of our game
Produced high-fidelity mockups for the start menu, selection menu, and gameplay