Arena of Riches

April 2017

This project was purely focused on User Experience. We were given an open-ended game design document outlining a turn-based mobile game with an overworld, minigames, and store. We developed primary, secondary, and tertiary personas who would play our game as well as a golden path and low/high fidelity mock-ups for screens in the game. 

This was a team-based project with myself and 4 other members.  The tools we used to create this were Photoshop, InDesign, Axure, and PowerPoint.


 
 

UI/UX Designer

  • Collaborated in Axure to create a start-to-end path for the game

  • Created a secondary persona for the audience of our game

  • Produced high-fidelity mockups for the start menu, selection menu, and gameplay