ARCADEGEDDON (2019, UE4)
PS5, PS4, Xbox Series, PC
Arcadegeddon is a cooperative multiplayer, third-person shooter developed by IllFonic. The game blends elements of arcade games, fast-paced action, and roguelike mechanics. Set in a world where a local arcade is under threat from an evil tech company, players dive into digital environments to save the arcade by defeating various enemies and bosses.
A key feature of the game is its dynamic level design. Each dungeon is procedurally generated, offering a fresh experience for every playthrough. The environments are inspired by retro-futuristic aesthetics with a mix of urban, industrial, and digital landscapes.
The levels are designed to be arena-like with multiple paths to navigate ways to traverse. This creates opportunities for strategic exploration and combat. Environmental hazards and traps are scattered throughout the maps, adding to the challenge. Players face waves of enemies that never stop while they manage a variety of weapons, power-ups, and abilities. Doing all this while trying to get a high score. As they progress the difficulty increases, encouraging teamwork and coordination.
Overall, the level design in Arcadegeddon provides a mix of exploration, action, fast-pacing, and strategy. This ensures that players remain engaged with constantly evolving spaces and combat.
My role on Arcadegeddon was Level Designer, I worked on the project from preproduction to ship (2019-2022).
Level Design
Designed dozens of visually appealing, gameplay-driven spaces for procedurally generated dungeons
Developed distinct architectural landmarks (parks, subway stations, hospitals, malls, etc.) that enriched the game world’s visual storytelling and combat scenarios
Crafted compelling levels by integrating verticality, alternate pathways, arena-like spaces, and points of interest to encourage exploration
Used Unreal Engine to prototype, iterate, and polish levels
Collaborated with artists and programmers to ensure levels were visually cohesive while aligning with technical requirements
Played a key role in creating dynamic procedural levels, establishing modular level tiles and logic-driven layouts for high replayability
Encounter/Combat Design
Implemented and tested spawn points, checkpoints, and level progression mechanics to balance difficulty and engagement
Designed encounters that combined diegetic storytelling with tactical challenges
Integrated interactive elements and environmental hazards (e.g., destructible cover, traps) into encounters
Balanced enemy placement
Worked with other disciplines to create encounters that fit within the diverse environments
Iterated on weapon balance and progression
Contributed to the integration of minigames, ensuring they were engaging for cooperative and competitive play
Collaborative Skills
Demonstrated strong communication within the team, providing feedback and contributing to problem-solving in a fast-paced environment
Proactively adjusted to shifting project needs and ensured solutions aligned with team goals
Technical Skills
Proficient in Unreal Engine
Familiar with visual scripting (Blueprints) for prototyping and procedural generation tools
Experienced in using modular and procedural design principles